dual wield Ninja-to's and Wakasashi's (Something tell's me this would be impossible because I'm guessing the ability to dual wield claws ONLY is hard coded into the assassin) What about making Ninja-To's and Wakasashi's 2-h? or if its possible (as I always wished you could do). Strength Damage Bonus: (0.Stabby_McTwist" p="254743" wrote:Just my two cents. +(31 to 35)% to Physical/Magic Spell DamageĤ% Chance to cast level 3 Spike Nova on Melee Attackĥ% Chance to cast level 11 Spike Nova on Melee Attack +(21 to 25)% to Physical/Magic Spell Damage +(16 to 20)% to Physical/Magic Spell Damage +(6 to 10)% to Physical/Magic Spell Damage +(81 to 100) Life when Struck by an Enemy Strength Damage Bonus: (0.11 per Strength)%Ģ% Chance to cast level 2 Shower of Rocks on Melee AttackĤ% Chance to cast level 6 Shower of Rocks on Melee AttackĦ% Chance to cast level 10 Shower of Rocks on Melee AttackĨ% Chance to cast level 12 Shower of Rocks on Melee Attack +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. If an item has a skill bonus with no character class requirement (eg. ![]() See the BASE ITEMS page for details on item tiers.Īll unique items come with the maximum allowed number of sockets for the item type. ![]() The stats of each unique depend on the tier of the base item: higher tier versions of the same unique are improved in all aspects, but have higher requirements. Each regular item has one unique version that can drop anywhere in the game.
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